Virtual Sex Games
The Sex eZine - Sex Games

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By Suzanne MacNevin & Charles Moffat - 2007.

When we first embarked on this topic we didn't realize how major an undertaking it was. Neither one of us had any first hand knowledge of the topic and most of our research below is culminated from other sources (see our References at the bottom).


The first examples of virtual sex date back to the late 1980s and early 1990s. Games like Leisure Suit Larry offered pornographic interactive sex on CD-ROM. Going back even further however there is the Swedish game "Custer's Revenge" on Atari in 1983. The game shocked the world, offended women and Native American organizations.

The plot of "Custer's Revenge" was to fight your way through the Indian camp, find the Indian maiden tied to a pole and rape her. Simple enough plot despite being racially and sexually insensitive.

As you can see the graphics were pretty shoddy and to be expected from a low budget game from 1983.

Virtual sex essentially the merging of two things: Pornography (which functions as a masturbational aid) and Computer Games, which functions as interactive entertainment. The end result: Interactive porn, where the user controls the virtual functions of their sexual avatar.


As the Nintendo generation got older they started demanding more sexually aggressive graphics. They weren't content to play the same old Super Mario games and wanted something more exciting (and sexually stimulating) to play. Hence the creation of sexed up games like Tomb Raider starring "Lara Croft". It was only a matter of time before gamer geeks created a nude game mod for Lara Croft (known as the Nude Raider Patch). Created as a female version of James Bond/Indiana Jones.

Lara's famous breast size was brought about by accident. Designer Toby Gard was adjusting the model when he accidentally blew up Lara's bosom to 150% of what he intended it to be. As he was resizing it back to normal, the other designers saw what he was working on and told him they loved it and that he should keep the increased size. Lara's sexual allure and quality graphics made the company $14.5 million in profit in the first year alone (1996). Since then many sequels have been made and even movies starring Angelina Jolie.

The sexing up of regular games is not limited to Tomb Raider however. This "exodus" of regular games becoming more and more sexual can also be seen in popular games like "The Sims", "World of Warcraft" and even classic computer Chess games have become sexed up or modified by the people who play them (and sometimes the designers).

Through the increasing number of newer technologies and higher disposable incomes, it appears popular culture has embraced the idea of "artificial sexuality" a term which branches off in two directions: virtual sex and interactive sex. The financial success and mainstream popularity of online pornography has provided society with an example of exactly how much money can be made from sexually oriented content: Trillions.

Its not just the gaming industry that has become more sexual.

Its also the porn industry that has become more virtual. The trillion dollar American porn industry is seeing widespread competition from Europe and Asia and to stay competitive people in the business are expanding into virtual sex in order to expand profits. One way to do this is to hire porn stars to pose in various positions and do a wide variety of sexual acts and then create a set of computerized controls that allows the user to direct what the porn stars do.

Such games are obviously more for men, but there is a small market for women who enjoy ordering a man around on the privacy of their computer.

Pixis, a computer gaming company responsible for the creation of a sci-fi sex star known as UltraVixen, sold seven day samples on their website for the game from US$6.95 each, with the complete game on CD-ROM going for $49 US.

Similar to Webcam pornography (which allows users to order a virtual porn star to masturbate) virtual sex games sometimes utilize real people to create their images instead of using costly high quality computer graphics. Plus people will pay more to have "virtual sex" with their favourite porn stars.

Because these games are designed for fans of the porn industry the videos are sometimes created on DVD for use on regular TV sets. The DVD remote control acts as the controller of the porn star's various positions. Like most porn videos there is no plot, its just sex, often with no background at all to distract the user.

Interactive virtual sex with real porn stars often charges usage rates and this form of artificial sex gives users the power to command real-time performances custom tailored to their fantasies. As the popularity of a particular game grows the company will usually add more scenes and more alternative fantasies.


The advantage of virtual sex with a computer graphics generated character gives the advantage of instant gratification and allows users to choose their location, clothes, positions, level of arousal and full range of choices.

Users can also interact with other users online, creating alternate online identities (known as avatars or alts) on games like Sims, Second Life, World of Warcraft and more. Some games don't offer online sex, but gamer geeks can sometimes modify the software to create a sexed up version of the same game.

Interaction requires practice and knowing what keys to press, but game play releases a combination of sexual hormones experienced during normal sex combined with adrenaline and sexual pleasure makes the games highly addictive. This kind of addictive quality means huge profits for companies.

Virtual Dreams, an US company, makes over $1 million US per month and is constantly updating with new releases. It and companies like it are raking in huge profits by giving users what they want.

Unfortunately there is also an underground movement that gives things many people consider sick and disgusting: Virtual sex with children, animals and dead people. Because virtual sex is so on demand the computer software has essentially become a virtual sex slave. This ability to have your own personal sex slave gives perverts the power to explore their sickest fantasies. Laws controlling cyberspace are often years behind the times and catching perverts is becoming an increasingly difficult task that governments frequently fail to take seriously.

And then there is the legality of it: Is virtual sex like real sex? Is raping a virtual character like raping a real person? Is virtual sex victimizing anyone?

Its up to society to answer all those questions and where to draw the lines of decency and freedom.

Right now thousands of people are online tapping out their most curious sexual fantasies. Users are sitting down in front of their computers and logging on to a sexual dreamland that isn't real... But what is more real? A faked orgasm in real life or an orgasm on the Internet?

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During the late 1990s the internet saw the rise of cybersex, a form of erotic storytelling where two users interact with each other by typing text back and forth and imagining the images in their head while they masturbate. But in the 21st century we now have the technology to do so much more. We can create the images on the screen and control the actions without having to type out every little detail.

We could blame IRC (Internet Relay Chat) the old Geocities Chatrooms or ICQ for these developments, or we could say that this is just the result of the naturally evolving internet. As time progresses it becomes more and more mature, and as we all know, pornography is rampant online and makes up roughly 70% of the internet.

On the topic of internet porn and interactive sex most people jerk their knee, laugh and ask how people possibly type with only one hand. Someone would have to be a complete loser to engage in cybersex, virtual sex, webcam sex, etc... or are they?

Statistics show that these virtual sex activies ranks as being more popular than internet gambling and researching information.

  • #1 - Searching for porn.
  • #2 - Playing internet games.
  • #3 - Chatting to friends/social networking.
  • #4 - Virtual sex games/cybersex.
  • #5 - Internet gambling.
  • #6 - Researching information.

    Cybersex is most commonly performed in internet chat rooms and on instant messaging systems.

    One approach to cybering is a simulation of "real" sex, when participants try to make the experience as close to real life as possible, with participants taking turns writing descriptive, sexually explicit passages. Alternatively, it can be considered a form of role playing that allows a couple to experience unusual sexual sensations and carry out sexual experiments they cannot try in reality.

    Amongst "serious" roleplayers, cybering may occur as part of a larger plot - the characters involved may be lovers or spouses, or a character could be raped to initiate a plotline. In situations like this, the people typing often consider themselves separate entities from the "people" engaging in the sexual acts, much as the author of a novel often does not completely identify with his or her characters.

    SexyGirl113 "Are you lonely?"

    AsianLonghorn "Aren't we all?"

    So virtual sex is part of the natural evolution of cybersex, with the ability to visualize the sexual acts being performed on the screen. And like the more fantastical cybersex users can also explore stranger/humanly impossible sexual acts, like having sex with a demon, angel, alien or mermaid.

    Its like La Blue Girl come to life in a virtual world, but without the complex plot of the real hentai series.

    Like regular pornography most virtual sex games have little or no plot.

    But there are merits to virtual sex, so says some users. Its considered a good way to relax after work, to cope with a broken relationship and a safer alternative to picking up real people in a bar.

    Sex therapists studying the use of virtual sex have determined that people who engage in virtual sex a couple hours a week feel happier and more content with their lives. Furthermore the hormones released by masturbation make people less prone to mood swings, less likely to commit suicide and more confident in real life.

    So there are definitely benefits to playing virtual sex games, but the same could also be said for many computer games. Computer games in general help with hand/eye coordination, can be used to teach valuable lessons and are considered far more entertaining than watching movies or television.


  • Chang, Y. (2000) 'Was It Virtually Good For You?', Newsweek [Online], vol. 134, issue 26, pg. 71. Available: Proquest: ABI/Inform Global ID no: 47483715. [Accessed 19 Oct. 2004].

  • Crang, M., Crang, P. and May, J. (1999) Virtual Geographies, London: Routledge. ISBN 0415168287

  • Lubove, S. (1996) 'E-Sex', Forbes [Online], vol. 158, issue 14, pg. 58-60. Available: Proquest: ABI/Inform Global ID no: 10485180. [Accessed 19 Oct 2004].

  • Lane, F. (2000) Obscene Profits, London: Routledge. ISBN 0415920965

  • Maxwell, K. (1997) 'Sex in the Future: Virtuous and Virtual?', The Futurist [Online], vol. 31, issue 4, pg. 29-34. Available: Proquest: ABI/Inform Global ID no: 12723721. [Accessed 21 Oct. 2004].

  • Springer, C. (1996) Electronic Eros, London: Athlone. ISBN 485300788

    Do You Come Here Often?

    Standing in an adult dance club in Second Life, my virtual cleavage spilling out the top of my virtual lingerie, I am soliciting for sex. Okay, I’m practically begging. New avatars appear on the dance floor, glance around, and before they can even start shaking their virtual hips, I’m sending them instant messages: “Hey, how’s it going?” “Wow, you look hot tonight.” “I’m lonely and naked. Are you feeing horny?”

    In the name of full disclosure, I should probably admit that I’m not actually poised in front of my computer with one hand down the front of my black, lacy panties (the preferred undergarment of my cybersex persona). I’m not even licking my chops in anticipation of an encounter with some beautiful avatar, who will take me to a private room, strip down to her well-rendered skin, and let me click all her clickable parts. No, I’m just sitting at my desk—one cyber transcript away from finishing the research for a paper on cybersex linguistics—wearing my flannel pajamas, scribbling in a notebook, and drinking a Diet Coke. Kinky, I know.

    The point is, whatever the reason, I’m desperate. Just like in real life, meeting people online can be really hard. But it’s already late; I’ve got a deadline. I’m not expecting great cybersex. I just need something. And I need it now.

    So here I am, throwing myself at my fellow Second Life-ers with all trite, awful pick-up lines. When I spot a hot, emo-boy avatar wall-flowering it on the side of the dance floor, I even sink so low as to ask him, “Hi, cutie, do you come here often?” Maybe I shouldn’t be surprised that he doesn't answer me. Nobody does. This is Second Life, right, the land of all things sex? Hell, I’m in an adult-themed club. I’m young and I’m female (then again, ostensibly so is half the Second Life population) and I’m ready to go. What am I doing wrong?

    After more than an hour of tacky lines and cold shoulders, I give up. Deadline or no deadline, this is embarrassing. I’m about to sign off when I notice a man in a pinstripe suit dancing next to me—one of the few avatars in the crowd I haven’t solicited. “Nice suit,” I instant message him, my mouse already hovering over the “X” at the top of my Second Life window. Needless to say, five minutes later we’re cybering. And not dull, hokey, I’m-doing-this-for-research-but-God-this-guy-could-use-some-pointers cybering. Real, hot, down-on-the-ground-give-it-to-me cybering. In my line of work, that’s rare.

    The moral? If this were an after-school special, I’d have to say that the key to meeting a good cybersex partner is to stop trying so hard and be yourself. Thankfully this isn't, so the key is: there’s definitely such thing as being too forward. “Hey, baby! I'd like to use your thighs as earmuffs,” is bound to be an unsuccessful opener in almost any encounter, real or virtual.

    The best advice I can give is this: once you’ve found yourself in a situation to pick out a cybersex partner—that usually means hanging out in a social spot, like a club in Second Life or a busy AOL chat room—talk to your potential playmates. Strike up a conversation, preferably on a topic that doesn’t involve sex, at least not right away. Pinstripe suits will do. Or stir-fry. Or potted plants. It’s possible to flirt over just about anything.

    For those cyber-ers used to the more fast-paced world of public chat room sex, this approach may seem old-fashioned. Totally contrary to my experience in Second Life, it is possible to lounge around a chat room, dole out cheesy pick-up lines to other users with interesting screen names, and find yourself windows deep in cybersex offers. If you’re a girl, or at least appear to be one, that doesn’t hurt either.

    Still, actually taking a few minutes to chat up your potential cybersex partner will do two crucial things: 1) It’ll show them you’re not a creep, and that you’re willing to put time and energy into the experience--which in turn will make them trust you more with their imaginative fantasies. 2) It’ll give you a chance to scope out whether the person you’re talking to is interesting, intelligent, and well-written. Those aren’t just qualities to write home about (“Mom, I had online sex with the nicest boy the other day!”); they often translate directly to how good a cybersex lover your potential mate will be.

    So the next time you want to pick up a partner but don’t know where to start, find a face in the crowd. Send over an IM, and let your own charm and intelligence shine through. Think of it like buying a sexy stranger a drink, only cheaper.

    Is Cybersex Cheating?

    A middle-aged man stares at a computer screen. Beads of sweat form on his white-collared neck, and every so often he glances around, obviously nervous. In the adjacent room, his unassuming wife is busy making dinner. He licks his lips and begins to type faster. One of his hands is buried in his lap.

    This is cyber cheating as we like to imagine it. Cut and dried. Husband/boyfriend goes online to have cybersex with unknown, exotic women; wife/girlfriend has no idea, until one day she comes across the transcripts. Someone cheats and someone is cheated on. It may take a while for the truth to come out, but when it does, one thing is for sure: it’s cheating.

    But is cybersex really cheating? Some people claim it is. Period. After all, there’s always at least one other real, live person on the other end, right? Other people claim it isn’t—since there’s no physical contact, just "fantasy." The truth is, figuring out whether cybersex is cheating is a lot more complicated than all that.

    First off, what is cheating anyways? Cheating—as one “Click Me” reader put it—is in the eye of the beholder. Or more specifically, the eye of the person being cheated on. As a general rule, it’s probably not a good idea to deliberately do anything behind your significant other’s back (especially if you’re feeling guilty about it). But online as in real life, it’s up to that significant other to decide what’s harmless fun, and what’s old-fashioned tramp-ery.

    And just like in real life, lots of people have different takes on what’s out of bounds. I once knew a bi couple who agreed cheating only meant cross-gender hook-ups; making out with partners of the same sex was totally legal. In a way, that’s not so different from another couple I know: they’ve decided that cybersex in general is a-ok, as long as the action stays online. Of course, I know plenty of girlfriends who would be furious to know what they’re boyfriends are up to in chatrooms and virtual worlds. (The genders could certainly be switched. Unfortunately, I don’t know many women who’ll actually admit—and I stress "admit"—to being sexually active online.)

    Then there are the special arrangements. Take me, for example. I have a lot of cybersex. I mean, a lot. Maybe fifteen different partners a week. It’s what I do. Otherwise, I wouldn’t be an expert. But in real life, I’m also happily engaged. People often ask me how that works. Why am I interested in cybersex if I’m having real-life sex? Doesn’t my fiancé get jealous? My first answer is usually, "It’s for research"—and it is. But let’s be honest, if the research is good enough. . .

    For us, the important thing is communication. I always let my fiancé know what I’m up to, so he’s not surprised to find me in the act. To tell the truth, a lot of the time he’s there with me—hanging out beside the keyboard, offering suggestions of how to word and re-word phrases like "Put your hot cock in my wet pussy." Bad cybersex gets a lot better with a friend. Plus, it becomes a collective sexy experience. As for those times he’s not around, he says the idea actually turns him on. There’s also the added bonus that once I’m all worked up, all I want to do is jump him.

    So if you’re hoping to avoid the, “Oh my God, you cheated on me with the internet?” conversation, I suggest communicating. Talk about whether cybersex is cheating. You might be surprised by the answer. If the subject is too awkward to even bring up with your significant other, I’d go with the conservative bet: he/she isn’t going to be okay with it.

    Still, you shouldn’t be afraid to ask. Cybersex is a healthy part of sexuality in our tech-friendly age. Besides, maybe you’ll find out your sweetheart has shared your love of cybering all this time. Maybe you’ve already been making eyes at each other across the chatroom floor, you just didn’t know that was the same person typing away in the next room.

    A Beginner’s Guide to Sex Games

    Having cybersex in virtual worlds is a lot of fun, but it’s not the only way to get off to a game. There are tons of sex-based video games available online that don’t require the social graces of cybering with another human being. These titles run the gamut from sensual to explicit to hokey—and from free to downright expensive—but they all have one thing in common: they can be played alone. Requiring little more than a few clicks of a mouse and some (handy?) solo time, cybersex-free sex games are ideal for when you don’t feel like being on the virtual prowl—or when you just want to watch digital breasts bounce up and down for hours.

    Game: Virtually Jenna
    Type: Sex simulator
    Platform: PC only
    Price: $29.95 per month

    As for as sex games go, Virtually Jenna is top of the line. Porn-star extraordinaire Jenna Jameson herself posed for the 3-D rendering of her virtual body, which players can manipulate at will. That means undressing her, positioning her, even poking her nipples with digital vegetables. (Who knows, maybe that's your thing?) Jenna also comes with a cast of equally curvaceous female friends—and a few male ones—who keep things interesting by being her playmates. To the sound of Jenna’s stiff, repetitive moans, feel free to act out sex with the girl of your dreams, or just snap some sexy photos. Plus, the online subscription model means monthly updates, so even if there’s no goal to the game, at least you can “pimp Jenna’s pussy” in real time.

    Game: Flash games
    Type: Internet quickies
    Platform: Any computer with Flash player
    Price: Free

    Flash games may be lacking in graphical sophistication, but at least there are no downloads or credit cards required. Most of them have been developed independently (read three guys in a basement), so expect short play times and a sense of humor. Some try to simulate sex itself—which usually gets as complicated as, “Click here to make the cartoonish, large-chested blond go faster.” Others are “dating” simulators, though “dating” translates more accurately to “getting into a girl’s pants.” And at least one Flash game lets you practice the delicate art of making women orgasm in their sleep. (Don’t ask me how that would work in real life. I just don’t know.) But the best Flash games take a simpler approach. They use a tried-and-true game concept, like Snood-style matching, and tack on sexual elements. Line up three blue condoms and they’ll disappear, revealing just a little bit more of a hidden nudey picture. . .

    Game: LoveChess
    Type: Enhanced classic
    Platform: PC only
    Price: $24.99

    LoveChess takes "over the board" to a whole new level. With an advanced chess engine, the most recent release of LoveChess lets you play out the classic game of strategy and war. . . as an army of naked Egyptians. Every time one piece captures another, the game cuts to an animation of the two (always opposite genders) going at it in some unlikely position. Just moving from square to square won’t earn you any real action though, only a few brief moments of animated masturbation. Ah, ancient Egypt. It was a simpler time.

    Sex games are as varied (both in quality and in content) as our own sexual appetites, so this is by no means a comprehensive list. Those with that libidinous go-get-em spirit are encouraged to explore and report back!

    Virtual sex worth stealing

    A civil lawsuit alleging stolen software that allows Second Life citizens to have more realistic sex begs the question … just who exactly are all these people having sex via their online avatars?

    No, really! Do you know? Is it you? Is it your best friend from junior high? That lady one cubicle over? Is it your 38-year-old son who somehow missed a turn in high school and is now still a virgin living in your converted basement? As a celibate single avatar and Internet enthusiast, I really want to know.

    Frankly, most of the minutiae surrounding Second Life sex maker Kevin Alderman’s lawsuit against the mystery avatar “Volkov Catteneo” who copied and sells his creation is kind of dull. It’s your basic copyright infringement case. Where Internet property is concerned, we’ll be having that slap fight for years. And it’s not nearly as interesting as talking about sex.

    I mean, duh! Sex powers the Internet. Prudey-squares may argue, but cyberspace wouldn’t be nearly as fast and efficient if there weren’t legions of dudes anxious for their porn to download — and industrious types bustling to become the fastest sellers of that porn.

    You know the Consumer Electronics Association’s annual conference coincides every year with the Adult Entertainment Expo in Las Vegas, right? That this Alderman genius masterminded sex software so desirable some guy stole it and presently sells it successfully to imaginary people in cyberspace is a big marker on our way to Web 3.0 … or whatever Tim O'Reilly is fixin’ to call it.

    That’s why I’m so keen to get a bead on these people engaging in such activities. Not people doing it for art or their thesis, but real people who are doing it for the doing-it's sake (so to speak). I’m fairly familiar with a variety of cybersex practices up to this point, as well as the people who enjoy them. I had these roommates who used to play “To Mess with a Perv ” long before the “Predator” version was even a gleam in Chris Hansen’s eye. All day and into the night, they’d stare into their overclocked K-Pros, chain smoking, chugging Diet Cokes and luring perverts into chat rooms where they’d draw them out and then give ‘em a good shaming. For fun.

    Then of course, there are the standard naked sites. With the porn stigma practically vaporized, most people I know who utilize such sites for personal gratification are pretty open about it. (Though you’re right, if they weren’t, how would I know?) But such people of my acquaintance don’t have the attention span, imagination or dexterity to deal with Second Life type sex. So who exactly does?

    Yes, yes I realize that there are like, a jillion articles readily available on a Google news search about people and their “Internet addictions,” and online affairs destroying their offline relationships. (FYI: Here’s an excellent one.) But the people in those stories almost never use their real names. And even when they do, I don’t know them.

    And I have so many questions. How long did it take for you to fully master (so to speak) Second Life sex? Was it worth destroying your marriage? How would you explain this to your children and/or Grandma? Did you ever meet your special avatar’s offline entity and if so, was that person as hot, hotter, or the complete hideous opposite of his/her avatar? Or, did much to your surprise, “him” turn out to be a “her” or vice versa? Do you have a picture? Can I see it?

    My best guess is that in the real world, most of these sexually-active avatars are not a punk rock pixie chick with pig tails, a tutu and full sleeve tattoos — which pretty much describes 87.6 percent of Second Life’s avatar population. Roughly. Nor, I bet, are most of them even half as adorable in real life as a punk rock pixie chick with pig tails, a tutu and full sleeve tattoos. More like a cross between GenCon and Def Con attendees is my wager.

    Oh come on, Web trolls! You’re not gonna get all indignant and insulted and blast me in your blog on account of I bandied some avatar/hu-mon geek stereotypes for comedy purposes, are ya? Why, some of my best friends are geeks! Plus, even if you’re a hardcore Second Lifer whose avatar has very impressive prowess, if you can’t laugh about your animated alter ego making whoopee, you’re doomed. And the rest of us are doomed by proxy. (If you just don’t find me funny, that’s a whole other issue entirely which I am not presently equipped to address, though rest assured, in this case the World is safe.)

    Meanwhile, I’ve simply got to upgrade my home Internet connection.

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